KeyboardNinja

04.24.2013
, 09:48 AM
 #18


I believe you've made a mistake in the calculation and I may be wrong, Mathematica notation isn't my strong point. It looks like you have compared the relative increase the 2 adrenals apply to their respective mitigation component. That is to say, how much armour increases relative to base armour and how much shield/absorb increase relative to base shield/absorb. The relative increase to Shield/Absorb is much higher thanks to their notably lower starting values, especially for Guardians.
Derp… Sorry, noob math mistake. Here is the corrected calculation:
Code:
In[19]:= abs[x_]:=0.2+0.5 (1(10.01/0.5)^(x/(55 0.65)))
In[18]:= shld[x_]:=0.05+0.5 (1(10.01/0.5)^(x/(55 0.78)))
In[17]:= def[x_]:=0.05+0.3 (1(10.01/0.3)^(x/(55 1.2)))
In[10]:= dr[x_] := x /(x+240*55+800)
In[31]:= mit[drBonus_, ar_, shBonus_, sh_, abBonus_, ab_, dBonus_, d_] := 0.75 * (1  (1  drBonus  dr[ar])(1  dBonus  def[d])(1  (shBonus + shld[sh])(abBonus + abs[ab]))) + 0.25 * (1  (1  drBonus  dr[ar])(1  (shBonus + shld[sh])(abBonus + abs[ab])) )
In[84]:= shadowBase:={name>"shadow",defenseAdd>0.11,defenseBonus>0.05,shieldAdd>0.15,shieldBonus>0.2,absorbAdd>0.04,absorbBonus>0.0404,resist>0.02,armorScalar>2.15, armorAdd > 0.04}
guardianBase:={name>"guardian",defenseAdd>0.04,defenseBonus>0.09,shieldAdd>0.19,shieldBonus>0,absorbAdd>0,absorbBonus>0,resist>0,armorScalar>1.765, armorAdd > 0.12}
vanguardBase:={name>"vanguard",defenseAdd>0.06,defenseBonus>0.075,shieldAdd>0.19,shieldBonus>0.0,absorbAdd>0.04,absorbBonus>0.1533,resist>0.04,armorScalar>1.775, armorAdd > 0.09}
diff[ar_,d_,sh_,ab_,base_]:=
(mit[armorAdd /. base, ar + 1675, (shieldAdd /. base) + (shieldBonus /. base), sh, (absorbAdd /. base) + (absorbBonus /. base), ab, (defenseAdd /. base) + (defenseBonus /. base), d] /mit[armorAdd /. base, ar, (shieldAdd /. base) + (shieldBonus /. base), sh, (absorbAdd /. base) + (absorbBonus /. base), ab, (defenseAdd /. base) + (defenseBonus /. base), d]  1)/
(mit[armorAdd /. base, ar, (shieldAdd /. base) + (shieldBonus /. base), sh + 375, (absorbAdd /. base) + (absorbBonus /. base), ab + 375, (defenseAdd /. base) + (defenseBonus /. base), d] /
mit[armorAdd /. base, ar, (shieldAdd /. base) + (shieldBonus /. base), sh, (absorbAdd /. base) + (absorbBonus /. base), ab, (defenseAdd /. base) + (defenseBonus /. base), d]  1)  1
{shadow>diff[2800,632,840,628,shadowBase],guardian>diff[5400,1126,840,134,guardianBase],vanguard>diff[5400,1033,840,227,vanguardBase]}
Out[88]= {shadow>0.11398,guardian>0.614459,vanguard>0.174525}
Just so you don't have to read the spoiler tags, here you go: {shadow>0.11398,guardian>0.614459,vanguard>0.174525}
So, the new calculation is basically considering the *full* mitigation profile (not including selfheal), assuming a 75/25 split on m/r+k/e vs f/t+k/e damage. I then take the percentage of mitigation increase from each adrenal, and then look at the ratio of these increases between the two adrenals. Loosely:
(mit[base + exoadrenal] / mit[base]  1) / (mit[base + nanoadrenal] / mit[base]  1)  1
Where mitigation is defined as the standard:
0.75(1  (1  dr)(1  def)(1  shld*abs)) + 0.25(1  (1  dr)(1  shld*abs))
Note that this doesn't consider resist chance, so it is *very* slightly inaccurate (the value of the nanoinfused stim is deflated by a miniscule amount), but it's pretty close to accurate.
The results show that the Exotech adrenal is 11.4% better than the NanoInfused for Shadows, a staggering 61.4% better for Guardians, and 17.5% better for Vanguards. So, your initial intuition was correct, grallmate, the Exotech adrenal *is* better, and by a fairly wide margin.

Computer Programmer. Theory Crafter. Streaming Dilettante on The Ebon Hawk.
Tam (shadow tank) Tovren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

