i took the proc cool dowsn as 23 seconds. the mitigation with the relics effect is just relic. so i would take base as 2200 abalnced build wwith underworld gear and add to that the relic effect.

so for procs youhave (6/23)*relic+(17/23)*base= time averaged value. i used 30/120 and 20/120 for the on use relics.

i included the static defense for the proc defense relic. for pvp i took the slope of the post armor mitigation as a function of mitigation pool and multiplied that by 120 for the elite war hero.

jugg:

relic analysis. lower number is better: i took mitigation with applied stats and did a time average using uptime as wieghts to the mitigation. the base and applied(relic) stats are given, and tyhe time weighted result.

weighted relic base

def proc 0.44142418 0.432999241 0.444397688

abs proc 0.441603447 0.433686429 0.444397688

shd use 0.442049775 0.435006034 0.444397688

pvp 0.441760428 0.444397688

use def 0.442955845 0.435746626 0.444397688

proc defense and elite war hero. next best is proc absorb if you dont have proc defense

relics for shadows:

healing does 634/23 s... need 7200 dps+ to make any relic better than healing relic

weighted relic base

def proc 0.436610018 0.425744183 0.440445019

abs proc 0.436841222 0.426630466 0.440445019

shd use 0.437086044 0.427009121 0.440445019

pvp 0.437047992 0.440445019

use def 0.43858544 0.429287549 0.440445019

heal relic and proc defense

PT:

weighted relic base

def proc 0.416283504 0.409265271 0.418760528

abs proc 0.416159806 0.408791095 0.418760528

shd use 0.416181263 0.408443469 0.418760528

pvp 0.416397707

use def 0.417499447 0.411194043 0.418760528

absorb proc and on use shield/absorb