Remove the shackles
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04.18.2013 , 04:32 PM |
We've actually been keeping tight on shackles and have never had all 4 players shackled. The thinking is that if we are close, less movement is required to keep them.
CC breaks are best saved for situations where you'll die if you don't break out. Shadows have the snare clearing force run and force of will. Sages have the new bubble thing and force of will. Troopers have the new cc clear and speed boost and their old cc clear. Just use these and have a heads up team.
The shackles are very doable. If they pull this mechanic, I hope they add something to make up for it. This boss is a fun one.
Ryaffil (Shadow Tank, Main) - Ryaffia (Guardian) - Odinsun (Sentinel) - Mintass (Commando) - Ryaffam (Gunslinger)
Tralyan (Sorcerer) - Echeara (Juggernaut) - Cran (Mercenary) - Zobess (Operative)
Death Mark - The Shadowlands