Developer Update: Imperial Agent and Smuggler Class Changes
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04.16.2013 , 12:56 PM |
I got better energy management so I could use a hard-cooldown ability that I burn on cd more often (recuperative nanotech). I'm hardly complaining but I am confused.
One bit I'll add though is I'm not a fan of kolto pack/infusion having a cooldown. You claimed to be giving us more options but homogenized an ability. It was freeform (fair enough it was also bad and niche) and now it's another "burn on cd" ability.
Personally I'd like to see the cd removed and the healing adjusted to pay for that change. It's clear on live we have more tactical advantages than we can even burn and that makes cool talents like "surprise surgery" rather underwhelming. The ability to kolto pack on multiple targets would make vanish into a viable burst cooldown for op healers rather than just our umpteenth method to get our energy back.
"I bind kolto probes to Q, partially for the convenience but mostly for the irony"
Subterfuge legacy - Tomb of Freedon Nadd