Quote: Originally Posted by Alex Modny
Gear vs. Skill
Pre-2.0 PvP was all about your items. Being ‘the best’ meant you had EWH with augments and no one could touch you. This situation was unfortunate because it made the PvP game too harsh on the ‘have nots’ and made the grind to EWH much more bitter because of getting your face pushed in the mud day after day. The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players. In 2.0 we don’t want to totally get rid of PvP gear progression, we still want a gear gap but we want to tone down how overpowered the top tier gear is versus the lower PvP gear so that the moment to moment gameplay is more enjoyable. We want everyone you group with to be contributors from a gear standpoint (them not responding to “inc grass 3” calls or not throwing you the Huttball when they are immobilized is something we can’t help :P). We have seen the argument of Skill vs. Gear throughout the existence of MMO PvP and we are of the opinion both are good for an RPG, falling on one side of the scale (gear has no purpose in PvP vs. gear is the only thing that matters in PvP) is not desirable. It is a balance act, sometimes it will slide too far on one side or the other and we will correct it but this methodology, the balance between skill vs. gear, will result in the most healthy PvP game and community possible for the long term.
Yes you've said that in a previous post in this thread. You still havn't answered to the question if the amount of stats and expertise people are getting from bolster is intender to work that way. (I'm always talking about lvl 55 warzones.) I see every day people in green gear or simply empty gear, having Partisan and above level stats, with ~1980-2k expertise. Is this working as intended?
You said you wanted to close the gear gap, but not elliminate it.
At the moment there is no difference between PvP and PvE gear. Heck, there's no difference even between PvP and 'empty gear" ...