Are you prepared for 2.0? You still have 2 weeks to roll a sniper/slinger
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03.25.2013 , 09:58 AM |
I don't know what scoundrels / operatives some of you guys have been going up against but I can assure you they had no clue what they were doing. I finish snipers / slingers with over 60 percent health normally, depending on whether hunker down was on CD and whether I cleansed sab charge in time.
Snipers / slingers have amazing damage and great utility, but nothing they do changes the fact that you can move 2m and force them to either:
A. move, negating hunker down and exposing them to leaps for a few seconds OR
B. Sit there and do no damage.
Invic- 55 Jugg Tongs-53 Gunslinger
Tongs- 55 Assassin Penné-50 Vanguard
Havesome- 55 Sentinel
iKite- 55 Sorc