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StrikerMatt
03.21.2013 , 04:15 PM | #32
Alderaan Civil War can be fixed by taking a note from Ancient Hypergates. Make all three turrets reset to neutral every 4-5 minutes. They need to be recaptured before they start firing again. Also, when the side nodes are reset, the side speeders are no longer available until that node is recaptured.

The opening rush to capture the nodes in CW is actually quite interesting. Each team is trying to figure out how to get numbers-up on two out of three nodes. The problem is that the penalty for either bad guesswork up front, or bad execution in those crucial first minutes is that you lose the whole game. By having the turrets reset, then the teams have to repeat the numbers gambit multiple times during the match, each time having knowledge of what happened earlier in the match. This way, even if you lose in the opening, your team has a chance to recoup.
The Harbinger <Full Resolve> "Don't stun the ball carrier!"
Assassin: Megasin | Juggernaut: Meganaut
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