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HoloTweed
03.21.2013 , 09:43 AM | #47
One QoL change I'm hoping they'll consider is a restructuring of ship boarding/take-off/landing. This wouldn't really affect gameplay but would reduce unnecessary loading screens AND make the player feel more in control of his shipboard experience.

Here's the suggestion:

1) SHIP STAYS IN HANGER UPON BOARDING
Ship interiors are already instanced. It becomes problematic to board your ship, deal with the take-off animation, then deal with "space" loading -- especially when some missions require you to use your holo-terminal and then immediately disembark back to the planet you just left, including dealing with landing animation and the arduous re-loading of the planet.

The hanger interior already exists, so this wouldn't require new art assets. It would make it MUCH simpler to deal with any on-board mission requirements (that don't require travel to another system) plus conversations with companions.

From an RP standpoint, the ship shouldn't automatically take-off on auto-pilot just because I walk in the door.

2) PLAYER MUST MANUALLY LAUNCH THE SHIP FROM THE COCKPIT
This way the ship will stay in dock/hanger until the player wants to leave.

The transition can be handled one of two ways - either the player activates take-off from the cockpit, the animation plays and orbital space loads (the way it does now) OR the player sets course from the cockpit, the take-off animation plays, orbital space loads up then immediately plays the hyperspace animation that transitions to the orbit around the destination planet.

Holo-terminal calls could either take place now or wait until the player has landed the ship in dock or planetary hanger.

3) PLAYER MANUALLY LANDS THE SHIP FROM THE COCKPIT
The landing animation would play as normal, followed by the usual planet loading. The difference is that the ship doesn't auto-land while the player stands idly at the door.

After loading, the player would still be in their cockpit with the hanger/dock viewable through the window. The player could then perform whatever shipboard functions he chooses before going to the door and disembarking.

Not only would this QoL change make more sense from an RP standpoint (which is part of the gameplay) but also avoid the inconvenience of unnecessary load times - especially in circumstances where the player has forgotten to use the holoterminal before leaving the ship and then has to deal with double load times when going back inside because of the auto take-off.