For the record, as of today's build on PTS, Assassin just got *stupid* good.
Force Management is basically trivial. With a decent rate of shielding, I'm literally not using Saber Strike because I can't spend enough Force (Force Lightning is obscenely Force-positive whilst tanking).
On top of that, the extra charges in Dark Ward mean that tanking trash isn't a painful and dicey proposition.
2/2 in Conspirator's Cloak is almost a necessity now, because now there's significant opportunity to use Thrash, and Maul becomes very Force-efficient damage/threat. With the damage nerf to Shock, it also makes for a good stand-in to build even more threat than before.
I'm having a ton of fun with this PTS build, but I do have a very real concern that the devs went a hair too far and Assassin is now significantly overtuned. That's not a problem in and of itself, but I'd hope it's addressed via buffs to Juggernaut and Powertech tanks rather than negative rebalancing to Assassin.
They *finally* made it viable to do more than just Shock, Wither, Force Lightning, and Saber Strike (with the rare Thrash to avoid wasting Force), and I am digging it. With the sheer volume of Force that is available to spend now, Assassin is an obscene threat machine.
is a Hammer Station from tonight. It was late, I was a couple beers in, made a bunch of mistakes, and was still adjusting to the new Force regen rate. There's a lot more on the table here (including getting DTPS on the 2nd boss down significantly by not being a derp). Far and away my biggest mistake from the night was not making enough of an effort to Shroud/Interrupt "Torch" whilst tanking the other 2, because 60%+ of the damage taken in that fight was from his flamethrower.
DPS is up significantly, DTPS is down significantly, TPS is up very significantly, and FPS (fun per second) is off the scale. HPS will probably go up a bit too once I do a better/luckier job of using Energize procs to shorten time between FL channels. I frequently delayed FL one GCD to squeeze in a Maul so that I wouldn't badly overcap Force mid-channel.
Edit: Bulwark stacks are still capped at 8, FYI.