Or, what about Intercede/Guardian Leap?
Intercede/Guardian leap would most likely be considered an escape that would be locked out, Rescue I'm not so sure of. Need to test this on the PTS, hopefully bolster gets fixed tomorrow.
The two abilities that make our next ability free and instant should be combined into one ability with like a 45s cd. Also make us immune to interrupts after using it for like 6 sec or something.
I'm fine with them being two different abilities (one is a trooper baseline ability) but BOTH should definitely be on a 45s cooldown. Tech Override has long been one of the most underwhelming high level abilities (battle readiness also kind of lame, though it's been buffed in 2.0).
Can anyone on the PTS comment on ammo issues? MM snipers basically never run out of energy now so now I'm really starting to worry where we stand.