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ktkenshinx's Avatar

02.21.2013 , 12:04 AM | #73
Before I get into the skill tree, here are the new skills that we get with their numbers. Using Operative names because my Scrapper didn't get copied over.

Increases energy regeneration rate by 1 per second

Energy: 25
Cooldown: 0
Roll forward 12 meters. When slowed, you only roll forward 6 meters. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized.

Stim Boosts
Cooldown: 2 minutes
Inject yourself with a specially-engineered Imperial stim, immediately granting TA and boosting Alacrity by 10% for 15 seconds. Does not break stealth.

Kolto Infusion
Energy: 25
CD: 9 seconds
Range: 30 meters
Activation: 2 seconds (by comparison, Injection activation is 2.5 on this character)
Executes your TA to heal the target immediately for 1285-1730 followed by 2334 over 9 seconds. Requires and consumes TA. (by comparison, Injection heals for 2717-3162 on this character, and Kolto Probe heals for 2179 over 18 seconds).


Here are the skill tree changes to Operatives. Names will be changed for Scrappers.


Tier 1
  • Concealed Attacks: Unchanged
  • Imperial Brew: 0/3 - Increases ranged and tech accuracy by 1/2/3%. Additionally, increases the damage dealt by Corrosive Dart by 6/12/18% and Acid Blade by 3/6/9%.
  • Survival Training: Unchanged
Tier 2
  • Infiltrator: Unchanged
  • Surgical Strikes: 0/1 - Increases the damage dealt by Shiv, Overload Shot, and Backstab by 4%
  • Inclement Conditioning: Unchanged
  • Scouting: Unchanged (New icon)
Tier 3
  • Flanking: 0/2 - Reduces the energy cost of Backstab by 5/10.
  • Laceration: Unchanged
  • Collateral Strike: 0/2 - Laceration has a 35/70% chance to trigger Collateral Strike, dealing 560 additional kinetic damage. Standard and weak enemies are additionally stunned by Collateral Strike [Laceration can now proc multiple times every 10 seconds!!!! Awesome, but mitigated by a later change]
  • Revitalizers: NO LONGER IN TIER 3
Tier 4
  • Pin Down: Unchanged
  • Tactical Opportunity: 0/2 - Collateral Strike has a 50/100% chance to immediately regrant TA when hitting a poisoned target. This effect cannot occur more than once every 10 seconds [10 second limitation moved from Collateral Strike to this talent]
  • Sneal: Unchanged
Tier 5
  • Waylay: Unchanged
  • Advanced Cloaking: Unchanged
  • Culling: 0/2 - Increases damage dealt by Laceration and Collateral Strike 2/4%. In addition, when Collateral Strike damages a target, you recover 5/10 energy.
  • Revitalizers: 0/2 - Stim Boost now additionally rants Revitalizers, restoring 2/4% of total health every 3 seconds for the duration.
Tier 6
  • Meticulously Kept Blades: Unchanged
  • Jarring Strike: Unchanged
Tier 7
  • Calculated Frenzy: 0/3 - Backstab and Hidden Strike have a 33/66/100% chance to trigger Calculated Frenzy, which increases Alacrity by 2/4/6% for 15 seconds.
  • Shadow Operative Elite: 0/2 - Increases your effective stealth level by 1/2. In addition, whenever you active Exfiltrate [the roll], you have a 25/50% chance to trigger Evasion for 1 second. This effect cannot occur more than once every 15 seconds. Also reduces the energy cost of Exfiltrate by 2/4.
Tier 8
  • Acid Blade: Unchanged, but the buff stays on until used.


(NOTE: Not doing the whole thing: Just the first two tiers)
Tier 1
  • Deadly Directive: 0/2 - Increases Alacrity by 1/2%
  • Lethality: Unchanged
  • Hit and Run: Striking a target with Shiv grants Hit and Run, increasing your move speed by 25/50% for 2 seconds.
  • Razor Edge: REMOVED
Tier 3
  • Slip Away: 0/2 - Reduces the cooldown of Debilitate by 7.5/15 seconds.
  • Other talents: Unchanged
The Outlaw Miyke Fink: Scrapper, Prophecy of the Five
See you, space cowboys!: Formerly of Brown Coats