Thread: TFB Secret Zone
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Banegio
02.20.2013 , 04:46 PM | #346
Just a general thought on rpg mystery.

The quest log, auto journal, quest marker etc in modern rpgs really (over)streamline the questing to travel-kill-click.

In old-school rpg, you need talk to an npc or read a scroll, digest the conversation and find connections to the environment before you actually do anything to advance the quest.

So has anyone read all the related lore/codex? Anything interesting or related to the use of the orb?