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02.20.2013 , 03:14 PM | #142
Quote: Originally Posted by JuntaKast View Post

To me the overarching issue is the simple fact that games are no longer typically designed or marketed for gamers anymore, not that this is ultimately a "bad" thing (it can be and has proven to be the case more and more.), they are marketed at the general consumer. Now I don't want to get too far up on my metaphorical high horse (and no it is not made of stars...) but I am sure that is bound to happen at various points through out this post, consider yourselves warned.
I think that the fact that to be a "AAA" MMO nowadays, that you have to cater to the most people possible. It is a bit sad that TOR seems to have been developed for the masses rather than the gamers. I do not mean that as a knock on TOR, but I do believe that games like this could benefit from targeting an audience and going after them rather than trying to sweep everyone under one game. EVE excels at this.

I absolutely love the story in TOR. I love the cutscenes and I love trying to win my conversation choice in multiplayer conversations. I am a big fan of the chosen classes. What I don't like is that we are all the "hero".

In a game like EQ, you felt as if you were one of MANY denizens of that world who were fighting to end (or expand) the evils in that world. I am more of a fan of that than being "The Chosen One". However, TOR does do a great job in the character story of making you feel like the Chosen One.
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