Thank you all for your feedback on the changes to repair costs introduced with Game Update 1.7. Upon review, we agree with you that repair costs did become too high with this latest Game Update. To that end, we will be making a change to how these repair costs are calculated, starting with our next scheduled maintenance. Repair costs will now be calculated based on the combined value of all the mods installed in the shell, excluding the value of the shell itself. Players will see a noticeable reduction immediately after the change goes in.
Thank you Joveth.
Just to be perfectly clear, PvP shells that were valued at 1 credit have been the cheapest to repair during this. I assume that this will bring all PvE gear (no matter the color) to a level around what the PvP armor repairs for now?
Assuming that's correct, great solution.