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PifferPuff
02.20.2013 , 09:54 AM | #1169
Quote: Originally Posted by JovethGonzalez View Post
Hi everyone,

Thank you all for your feedback on the changes to repair costs introduced with Game Update 1.7. Upon review, we agree with you that repair costs did become too high with this latest Game Update. To that end, we will be making a change to how these repair costs are calculated, starting with our next scheduled maintenance. Repair costs will now be calculated based on the combined value of all the mods installed in the shell, excluding the value of the shell itself. Players will see a noticeable reduction immediately after the change goes in.

Additionally, wed like to apologize for the inconvenience that we introduced.

As a thank you for your patience during this time, we will also be reducing ALL repair costs by 50% once the aforementioned change goes in with the next scheduled maintenance. This will last all the way through until early access to Rise of the Hutt Cartel launches.

Your feedback is important to us, and we hope that this resolution alleviates the repair costs concerns. Thanks again for your patience.
NICE And thank you for your update to this issue, and your equitable resolution.

Looks like we are on the same page here, 'cos I was just writing a snippet of C++ pseudo-code to help with their solution. LOL. Good timing!
Code:
int repairStation::evalRepairCosts( objPlayerCharacter *toon )
{
	int repairCost = ....... ;
	.
	.
	.
	return repairCost / 2 ;
}
Anyways, look forward to the coming changes.

Cheers!