I'm going to assume that you are not inferring that I am denying a problem exists, but rather just clarifying why different people are seeing different results in their tests.
Have I not repeatedly stated that the new bug causing repair costs to be calculated based on shell value needs to be fixed? Repair costs should be based on the item modifications only, and not the shell. The only time a shell should have any nearing on repair costs should be when that item is not moddable.
No, the post I quoted seemed like a rhetorical question, to which I gave a somewhat rhetorical answer.
Repair costs do need to be fixed and be calculated in a rational, well thought out manner.
That is not what is happening now. They're all forked up now. Why EA refuses to roll it back or even comment beyond "we're looking at it durrrrr" is beyond me and incredibly frustrating.