The proper conclusion is that it affects different players with different specific setups of gear differently. So those denying the existence of a problem are not processing the available data correctly.
That's like someone living in Arizona not believing the oceans exist.
I'm going to assume that you are not inferring that I am denying a problem exists, but rather just clarifying why different people are seeing different results in their tests.
Have I not repeatedly stated that the new bug causing repair costs to be calculated based on shell value needs to be fixed? Repair costs should be based on the item modifications only, and not the shell. The only time a shell should have any nearing on repair costs should be when that item is not moddable.