didn't you just prove the other person's point?
do you realize that the whole point of industrial revolution and our constant race for improved technology is to reduce out workload while increasing rewards, right? practically everything we strive for is making our lives easier. its what drives the progress. we get education to get better jobs that will allow us to make more money in less hours.
there is NO inherent virtue in working harder for fewer rewards. its certainly not fun. there's nothing wrong with it, if that's what works for you, but its certainly NOT better or something to strive for.
there's this confusion again of tediousness vs challenge. its not the same thing you know. tedious is repeating the same simple task over and over. it requires a minimum of concentration and skill. grinding for credits for a lot of people is tedious. challenging is figuring out a tricky mechanic of a boss , learning to work as a team. challenge is killing a pvp opponent of equal or better skill/gear. challenge is good. tedium is bad.
I think we can agree that most people would prefer to do more of the "fun" stuff as opposed to working. However, the world, and MMO's do not work that way. Both require work, often tedious, boring work that provides no challenge, in order to be able to do the "fun" stuff.
Some people find leveling their 9th alt to be tedious and boring, since they have done all the quests previously, but they want to play that sniper in the endgame raids, so they buckle down and do the work to get that sniper to 50 and then gear him up. That's as much "work" for them as doing a few dailies one day to be able to afford to run that raid another day might be for someone else.
Before you say that the player leveling up his 9th alt has a definite goal, or purpose to work toward(having that new 50 to take to raids), so does anyone wanting to be able to afford the higher repair costs(being able to afford the higher repair costs).