Getting stuck on faulty geometry and punishing the player for it is as intended?
That's not quite what he meant.
The intended functionality, is that upon death, you take gear damage.
When /stuck cannot move you out of the geometry you're stuck in, the only other solution would be to kill your character and respawn at the med center or area start. People will get stuck. It happens. Sometimes you get unstuck with /stuck, other times it's really tough and you need to respawn to solve it.