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ivanhedgehog
02.14.2013 , 09:06 PM | #370
Quote: Originally Posted by Angry_Ferth View Post
Thank you for the clarification.

I agree wholeheartedly. Challenge should be derived from the mechanics of the encounters within the game. Gating content with boring, repetitive grind work is the least effective, least enjoyable method of design possible.
Smart people create their own challenge..................they arent interested in foisting their version of "challenge" off on everyone else.