Fairly ridiculous example, and you do say you'd just adapt to it.
I honestly just don't see why this is such a big deal, there are plenty of ways to get money to cover the repair costs, whether it be dailies, crafting, or selling resources, or more. People didn't really need to do these before because often the runs would cover any costs.
The casuals seem to be the one ************ the most about this, which, to me, seems like it should be hurting them the least.
Casuals are the ones who don't have the time to grind anything (crafting, dailies, whatever) to make the credits to cover the 3-10x increase in repair costs they incur doing what they play the game for. Hurts casuals the MOST, not the least.