If there is a bug and if the costs are higher then intended, that's fine, they can fix it. However if these costs are what they intended, then they are what they intended and people just need to adapt to it
This is the issue for at least some of us -- we don't even know if the costs are as intended, and given the bizarre disparity in effect*, it's somewhat difficult to believe it is.
A dev post with some math, like we used to occasionally get in the class forums, would be awesome right about now.
of the numbers being exaggerated or simply falsely remembered? I'm sure they are. But I trust my guildies, and I expect you do as well, to comment as accurately as they can on the matter, and what we're seeing is peculiar.