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02.14.2013 , 03:38 PM | #253
Quote: Originally Posted by Elfindreams View Post
There is a difference between adapting to a change in mechanics or adapting to a difficult challenge then adapting to an arbitrary cost whose increase provides no increase in difficulty only increase in overhead.

For example if there were now a tax each time you started an operation of 300k credits you bet everyone would be in arms about it and rightfully so. Doesn't mean I won't just pay it and move on with my life, but it is just a bad design decision.
Repair costs are in every MMO and are expected. What you proposed there is just rediculous lol.