There is a difference between adapting to a change in mechanics or adapting to a difficult challenge then adapting to an arbitrary cost whose increase provides no increase in difficulty only increase in overhead.
For example if there were now a tax each time you started an operation of 300k credits you bet everyone would be in arms about it and rightfully so. Doesn't mean I won't just pay it and move on with my life, but it is just a bad design decision.
Repair costs are in every MMO and are expected. What you proposed there is just rediculous lol.