Absolutely the same situation here.
Moreover, we came to consensus, that higher cost of a failure across-the-board makes us want to perform better. We can all agree that death had a fairly insignificant penalty in this game, prior to the patch. Most of guildies find themselves trying to avoid death more often now and the majority are happy about it.
this, it encourages tighter play, it encourages better play.
No penalties means "if i die so what"
penalties means "I can't die unless i want to be punished"