GM here as well, and it is not an issue for us. Essentially, the guild bank is available for repairs but everyone has a cap on how much they can use in repairs per week. That coupled with players diligently contributing to the bank on a weekly basis makes the repair costs a mild annoyance nothing more.
So... essentially, the guild and players are dividing up the hit and it isn't a huge deal at the moment.
Ops are running as scheduled.
Absolutely the same situation here.
Moreover, we came to consensus, that higher cost of a failure across-the-board makes us want to perform better.
We can all agree that death had a fairly insignificant penalty in this game, prior to the patch. Most of guildies find themselves trying to avoid death more often now and the majority of us are happy about it. I don't see why it sounds so surprising to some people.