This affects new players. I have a 29 Shadow (tank) in orange gear. In that orange gear, I have level-appropriate armoring, mods, and enhancements. One death cost me a few hundred before the patch . Now it costs me almost 9,000. Tell me, what player who just started the game and has ONE level 29 character can afford 9,000 per death? They can certainly get the gear by doing the heroic planetary quests and flash points...
Uhmm, I have characters in the mid- to late 20's with over 100,000 credits and that's not by farming, but by playing through the content "normally". Quite frankly, if someone is dying so much that even 9,000 credits is a problem, then they are definitely doing something wrong - I pretty much solo all leveling content and have only died 2-3 times on a couple of characters and none at all on others - with toons up to level 41 at this point.
Normally I'd reiterate my request for you to answer my question before I answer yours...
I've never seen any reports of players paying 10x what others do for repairing the same level gear with the same level of damage, so I don't really buy your point?
Now please answer my question. Why is this change good for the game? Please keep in mind that it affects all players at all levels; don't just limit your answer to a specific, small subset of the players, please.
Because gear repair costs are a credit sink (aka gold sink), it is used to take money out of the economy to keep the economy balanced. Now, I am not one to debate the actual validity of an in-game economy, but when something is not working as intended, it needs to be fixed.
"bug" or not....when it is in palce that long for so long...it becomes a "feature".
So any and all bugs that have been in the game for a while no longer need fixing because they are now features and working as intended?