Tell me, why do you think in some cases players should pay only a tenth of the repair costs that other players do in the same gear?
Why is the solution to raise repair costs for everyone rather than lowering it to the same level for everyone?
Alternatively, a solution to this thing is to have trash mobs in all of the ops drop credits like they do in Asation. My raid team cleared TFB last night for the first time last night and despite being in full BH and some 27s, and wiping on the Terror a few times while learning the mechanics, the credits dropped, stuff bioanalyzed, stabilizers, etc more than paid for the repair costs. The problem is where trash doesnt drop anything at all. Of course, I dont think Bioware would consider this because this repair cost issue seems very much to be intentional in order to drain credits from the game economy.