. This affects new players possibly so significantly that they may have to defer training of some skills for some levels.
So, yeah, great that it's no hassle for you. It's a hassle for a lot of people. Can you see beyond "you"?
As I understand it, the only change was that repair costs for oranges now properly reflect the enhancements, mods, armorings etc. in them. In other words, this affects new players not at all. Moreover, these aren't the days where people arrived at 50 broke and without speeder training 3 and their non-rotation skills untrained. Skill training is way cheaper than it used to be.
I get that this might discourage people from raiding, but it doesn't seem fair that social gear users should have to pay less than people wearing out of box end game gear. Also, the cost for anything black hole/campaign and lower will still be extremely trivial.