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NoTomorrow
02.11.2013 , 02:11 PM | #42
Quote: Originally Posted by NogueiraA View Post
Nerf to melee?? Let's see the difference between a marauder and a Sniper..
With all power/surge min/max, 1350+ expertise marauder, my numbers are:
Mara big hit Annihilation - 4.5k max Annihilate when crits...
Carnage - 6k last hit from ravage, 5k force scream..
Smash - 6.5k smash, 4k force scream.

Sniper big hits on me:
Followtrough 4.5k
Ambush 6.2k
Snipe 3.4k
Series of Shots 2.1k per shot, 4x2.1k = 8.4k in 1 skill... (you can not complain about smash damage, only because it's aoe).

The big hits it's almost the same, you have a lot of defensive cooldowns, you can kill a melee easily.
Roots from a sniper it's like a second stun, because you have 2 seconds to damage me and I can do nothing to stop you.

Instant root - 1.5sec cast 2.5k Snipe + 4k Followtrough... I'm still rooted, you have 3 seconds to use another GCD.
Root again from the knockback - 1.5sec (MM) Ambush.. I'm still rooted.
Finally I can reach the sniper, 4sec stun and melee is dead. CC breaker? Flashbang and sniper has 8sec to run, damage me from 35m distance, instant root again and you know what happens.

So, a nerf to melee it's not needed..
A nerf for Assassin, yes they need a nerf in crowd control.
A nerf for Powertech? They need a nerf in crowd control.
Wow Nogueira, your sniper probably wears some gear from the future, released in 2017 if he crits on all 4 series of shots
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.