View Single Post

RLWalker's Avatar

02.10.2013 , 04:06 PM | #16
I think the current system is fine. There are a lot of different ways to define need. For myself, I consider need to be making use of the item in some way other than vendoring. That doesn't mean I recklessly hit need on everything that drops (actually I rarely run flashpoints or group finder so it doesn't come up much) - if the item is important to someone of course I will pass.

Now some people are proposing solutions to make the system better. I see two approaches people are taking: (a) restricting loot rolls, and (b) creating more roll options like "need for companion", etc. I see enough problems with both to reject them.

Restricting loot rolls not only makes a lot of people annoyed it actually doesn't solve the problem in the first place! People will be annoyed because they may be looking for certain mods, or a certain look, or gear for companions, or crafting materials, or they like the name/icon of the item or any other reason under the sun. To me any of those reasons are valid to need on an item. I am not saying that they are more important than gearing up but the option should exist for having a reasonable shot at the item. As for solving problems this proposal simply doesn't stand up. Consider a dread guard geared marauder rolling need on a medium armor strength columi item. Oops the system just failed at it's goal. Ok so now we include an item level check. But of course we have all seen where the next tiers itemization makes it worse than the current tier. So now the poor marauder is stuck with a higher item level crappy gear and can't roll on a better one. It would also be impossible to "side-grade" for a different itemization.

As for creating more loot roll options, well this quickly turns into a mess. Is main-toon off-spec higher priority than third-alt main-spec? What about second-alt off-spec vs. main-toon companion. Yuck! Keep me out of that mess.

I actually liked the original story mode loot system. You got to see all the awesome loot that dropped and no arguments over who gets what because it's all pre-assigned. Unfortunately some people couldn't handle not winning loot and there were enough complaints to get that changed.

Anyways I would suggest to all people who want to avoid drama - please talk it out with the other people in the group. Sure there may be the occasional idiot but the vast majority of people are happy to pass on loot if you let them know you want it.