Hi everyone! I talked to Austin Peckenpaugh (Senior Designer) about Commandos and Mercenaries and their situation in PvP right now, and he had this to say:
I think it's fair to say that Mercenaries and Commandos have escape issues. Admittedly, they can be very hard to catch when used correctly to hug corners, but a lot of that "escapability" falls aside when attacked by multiple melee enemies, at which point they just aren't quite tough enough to sustain without further escapes. We have plans for the future that should give Mercenaries and Commandos better escapes in PvP.
I believe that a good escape mechanism for Commandos/Mercs would be to add an ability that allows them some kind of ability that propels them back 30 meters away from target, while at the same time making the target blinded(due to smoke blinding) for 4 seconds. It could have a jet pack/rocket boost effect with smoke that pushes the merc/commando back away from target. Maybe on a 20-30 sec timer. Sort of like a reverse force leap. Thoughts?