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01.31.2013 , 09:11 AM | #13
Quote: Originally Posted by rob_y View Post
Everyone doing these calculations needs to take a few things into account:

1.) As mentioned above, you don't want to use the full asking price for mats on the GTN. The value of something isn't determined by how much someone is trying to sell it for - it's determined by where the buyers and sellers are meeting. (this is also how you do away with the "just sell the mats" argument - people don't just sit there buying every mat on the GTN... a lot of those don't ever sell).

2.) You need to account for the mats you get back when REing something. If I make a belt and then RE it for the augmentation component, I not only get one component, I get 1-2 mats back. So, it actually takes 2-3 mats per component, not 4.

3.) You need to account for crits in crafting the kits themselves. So, per kit that comes out of this process, you used less than 10 components. If you have a 15% crit chance, then for every 100 components, you end up with 11.5 kits.

Adding #2 and #3 together, you end up with something like (conservatively assuming it's 3 mats per component) 3x100 mats yielding 11.5 kits (and of course, you also use the 400 credit buyable mats).

In terms of farming mats, that ends up being 26 mats per kit. Now, I won't try to put a hard value on the mats, but when you say it costs 26 mats + the piece you can get from the vendor (you need at most 11 of those, so 4400 credits), the price of 35k doesn't seem so low.
Points 2 and 3 are kind of true and I am not quite sure of what is being said in 1.

Point 2 - I find that with the return of mats from REing each component costs between 5 and 6 mats, per component. That is true at least in some of the MK-6 kits that I craft. Also each 10 components require mats (none of which are returned) to craft the kit itself.

Point 3 - This is pretty much right on. After a lot of kit making, I find that I get a tad less than 6 kits for each 5 I run.

Point 1 - Not sure what you mean here. The cost of the kit to me is the acquistion cost of the mats and oppertunity time. That is true. On the other hand, I am a mat seller and I have to look at the value of the mats not at my cost but at what I can sell them for. If I can sell the mats for more than the kits, I consider the kits a loss even though on a pure cost basis I am making a profit. If I send out a companion to craft kits from components and/or send out a companion to craft the item I RE for a component and in the same time could have sent that companion on a mat gathering run which ended up in mat sales then I have to consider the lost profit (time) in such sales as part of my component cost. In other words if I can make x credits and hour selling mats and x-y credits an hour selling kits, sure I am making a profit on the kits but they do not make much sense.

LOL, I make good credits from kits so am not making up for losses with volume, but I find other ways of making credits more profitiable in some cases.