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klham
01.29.2013 , 12:59 PM | #907
Tech override for concussion missile or fusion missile (the latter with the zero-cost cd as well) is essential in PvP. Getting fusion missile off instantly and at zero resource cost is very important for 1v1 encounters, because you know you're against a mediochre or depleted mdps if they let you stand there and cast it the whole time (the animation for fusion missile is very obvious, on both mirror ACs). Still, considering the ammo cost and cooldown time, it's a little miserly that there's also a long stationary cast time as well. Same with concussion missile - getting concussion missile off in a WZ is sometimes next to impossible due to LoS, interrupts and knockbacks. Many times I've tried 3, 4, 5 times to fire it over a short time before giving up. Considering that it's our only mezz, and a single target one at that, you'd think they'd throw us a bone.

Tech override is on a loooong cooldown. Add a proc'd reset or shorter cd to the list of "quality of life" PvP tweaks in the absence of a wholesale overhaul of the class design.