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Zhiroc
01.28.2013 , 10:47 PM | #39
By the way, you generally don't want to "re-seed" your RNG from something that you "think" is random, like the time of day. If you're using a good RNG (and there are plenty in various runtime libraries), nowadays they generally are designed on sound statistical principles, and provide a uniform pseudo-random distribution. If you think you "know better" and try to throw what you think is more randomness into it, you are probably making it worse, not better.

And to reiterate what I said a few posts back, if you roll the dice a million times, you will almost always find a string of 50 or more failures in a row. So... think about it. Let's say there are 100,000 players RE'ing each day. If they each roll about 10 times, that's a million. So roughly speaking, that means EVERY DAY, someone in SWTOR fails on 50 tries to succeed on a RE'ed item.

Yes, the odds of failing 50 times in a row is miniscule. You'd never bet on it... but when you have a sample size the size of SWTOR, it happens---REGULARLY.