Not lunacy really. We just have to realise that PvE servers aren't. PvE that is.
Bioware wanted to make a game about the (luke warm) war between Republic and Empire. The game always was about PvP. They just did not want to force everbody into open world PvP all the time (because experience taught game developers that only a tiny fraction of the potential player base likes that kind of gameplay).
PvE really means "Pvp Eventually"
This ain't EVE this is supposed to be about a story and choose your adventure and blah, blah, blah. It is not and has never been about the PvP because otherwise all the money they spend on VO was even more wasted than it already is.
As far as PvE means anything for PvP it means "opt in" PvP putting PvE only content in PvP areas negates that very deliberate design decision in favour of allowing ganking. In fact the only
people this benefits are the gankers - it annoys the PvE people who just want the story content and it doesn't benefit decent PvP players because there is no reward or challenge in completing the task.