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Alandross's Avatar

01.22.2013 , 03:37 PM | #15
I definitely think that having such a crucial aspect of a crafting skill be so completely based on random is very bad.

Some variability makes the system interesting, but considering how key RE'ing is to the skills to have to rely fully on a gambling mechanic for something like crafting feels out of place.

Would really like it if 20% wasn't the chance but the worst case scenario... meaning at most it will take 5 times to RE something. This allows you to calculate the risk much more accurately and considering crafting in RP terms is supposed to be a skill based set of professions the current level of random doesn't really make sense.