Any chance there's a way of visually differentiating ...
Even just physically separating buffs from debuffs (as they are on the target frame) on the raid frame would be ideal.
There is a lot of potential mileage in the separating idea. You could also slice and dice it this way:
- long term buffs (class buffs, stims) and stances (ion cell, soresu form)
- self applied short term buffs and procs (including heroic moment)
- 3rd party applied short term effects (sage bubbles, speed buff)
#1 doesn't change much during combat (opponent can switch stances but other stuff stays the same). #2 and #3 are dynamic. Looking at my bar, I'm mostly interested in seeing what debuffs a 3rd party has applied (#3) while for targets (friend or enemy) I'm mostly interested in #2 and #3.
currently, if I have a ton of procs and (de)buffs, it is hard to find one I'm looking for as I really don't understand how they sort (today).
Mentally, I have something I want to check for and I want to know where to look for it rather than have to scan visually.
Of course as a player gets more skilled he learns to see and recognize the corresponding animations (when there is one -- e.g. taunt and defensive CDs). Presumably many things do not have animations (e.g. stacks of sunder armor -- a key variable in the smash equation).