You are not the first, nor will you be the last, person to ask for a more SWG crafting system in SWTOR. The chances of BioWare implementing anything like SOE SWG crafting system is nil for one very important reason - SOE owns the rights to that system (via copyright), they could use it again in another MMO. Why would they give it to a competitor? This would mean that BioWare would have to reverse engineer (pardon the pun) SOE's crafting system and then figure out how to incorporate it into the current SWTOR crafting system. Neither of which is easy by any stretch of the imagination.
The best we can hope for are improvements to the existing system like:
- better sorting/filtering options
- improved chance of reverse engineering
- being able to pick and choose the RE result
- a specialization system that makes buying from a specialist worth the investment but not a requirement.
However, the fact of the matter is that in many MMOs the crafting system is tacked on at the last minute and is one of the last major functions to get any sort of "love." This is often why crafting is imbalanced and full of bugs to start.
Also as some of the crafting skills would interfer with CartelMarket items, (Mounts, Ship parts, Orange Armor, Weapons jsut to name a few). Wh ywould they do something for free when they put it on the Cartel Market or random pack and earn more cash?