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SilentKitty
01.12.2013 , 11:13 AM | #11
Quote: Originally Posted by SithKoriandr View Post
From a RP perspective, that's part of the roleplay. Consequences. He came on to you, you said not while drunk, he took that to mean not interrested.

What I think would be better however, is if the dialogue tree actually told you what you were going to say instead of what they actually give you as options.

Some of the options come off as snarky, but then fail at being such.
We will just have to agree to disagree on that point =)

I do not like it when such a major thing for me in my PT:s can break off in that way without one knowing it. Doesn't sound like a "don't go near me again"-type of sentence. Hmm.. I would rather know if the line would lead to my character dumping Corso, but I don't feel the need to know every single word in advance. Guess I'm just missing the DAII-system =)