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01.10.2013 , 10:59 AM | #110
Quote: Originally Posted by Macroeconomics View Post
Truly spoken like a pve person with no knowledge of the pvp environment. In fact the high score pvp matches are almost a perfect representation of true dps capability in pvp because they DO have AoE, cc and stuns. Claiming that one should simply ignore what happens in 25-35% of the time spent in a pvp match exposes how ludicrous your position is.

If anything these high output matches underestimate the lack of effectiveness of the Merc dps subclass. In these high output matches, typically both sides have copious healing resulting in few deaths on either side. Which thus overestimates the capability of flimsy classes as they do not have such longevity in other circumstances. And Merc dps is as flimsy as they come in the dps category. Moreover these high output matches are typically straight up slugfests where the utility from things like stealth capabilities are not utilized. And who has the lowest utility of any subclass in the game? Merc dps of course. So the high output matches, such as static Voidstars or no mid cap Alderaan/Novare are in fact the BEST CASE SCENARIO for Merc dps. And in these matches it is easily seen that top player dps for Jugg/Mara is about 50% greater than for Merc. PT & Sorc dps is about 25% higher than for Merc. Merc damage output is in fact the worst of any dps subclass, on top of Merc having the lowest survivability AND the lowest utility. This is why Merc dps is the WORST SUBCLASS in the game. Period.

LOL. You have the ability to see that dispells can negate DoT damage classes. But evidently you can not find it in yourself to see that affects Merc Pyro as much as any class.
Nonsense. Spoken like a truly ignorant PVPer who only takes part in one aspect of the game. My opinion on the other hand comes from a decade of MMO experience in both PVP and PVE (SWTOR since beta, rank 14 and gladiator in WoW, WAR, AoC, etc.). If you actually READ my entire post you'd see that I acknowledge the fact that Mercs need a buff in their ABILITY to DPS in PVP, not the DPS itself.

Mercs already outperform most classes in raw DPS capability, you cannot just buff raw damage without considering what effect that would have on other parts of the game. The fact that Sniper, Mara and PT are capable of higher PVE DPS doesn't mean that Mercs need a buff in theirs, it means those classes are over performing, especially PT which is not even a pure DPS class. Assassins and operative have terrible DPS, and Sorcs aren't that great either, but I don't see you complaining that Mercs are capable of completely wiping the floor with them when it comes to DPS. Yet those same classes outperform Mercs in PVP. Clearly DPS is not the problem, but the ability to deliver it on the move and/or under pressure is. Buffing Merc damage would just skew the DPS balance even further. We should be boosting the lowest DPS classes and nerfing the highest, not boosting middle ones to the highest, leaving the low ones even more behind. Mara and Sniper should have a small edge on damage since it's all they can do, but the disparity of DPS across all classes is far beyond the promised 5%.

Bottom line is, you cannot just buff raw damage, improving mobility, defenses and ability to do unhindered damage is what's needed. That part of this thread I fully agreed with, but you started going off on a tangent about how Merc DPS needs a massive buff, which is complete nonsense. If Merc defense and mobility is improved, their already high damage capability would follow. Your talk of "flimsiness" of the Merc class is irrelevant, since even if Merc had 90% dmg reduction at all times, it would do nothing to improve their DPS when they have constant interrupts on them. Biggest problem for Mercs is how easily they're shut down. PTs are barely 10% ahead of Mercs in PVE, yet double to tripple their damage in PVP. This is not because the class has higher damage capability, but because most of its abilities are instant and can therefore DPS unhindered regardless of anyone being on it. This is why I said that what needs improvement the MOST for Mercs, is their ABILITY to do DPS under pressure. Hell, even just making Tracer Missile uninterpretable at all times would go a long way.

But you can go on with your irrational and ignorant suggestions that do not consider the consequences of your changes on all aspects of the game, I'm sure the dev's will love your approach.
Blackburn - Assassin, Dovahkėėn - Marauder, Zarakė - Jugernaut, Hamza - Mercenary, Smith - Sniper