View Single Post

L-RANDLE's Avatar


L-RANDLE
01.09.2013 , 07:17 PM | #23
Quote: Originally Posted by Pvtcarnage View Post
but sure it makes it easier
IDK Carn...

The with the vast quantity of CC available, there is not a need to use it as a tactic currently though. Maybe its just the hard/soft stuns I got a problem with, but CC is the main culprit of PvP being in this miserable state (along with Rank que barriers). With the type of change I propose, it will increase its use as a tactic.

By 'hard", I mean it's frustrating seeing your healer g-banged by two smashers while you are sitting there stunned, and most of the time, you are almost dead before the stun wears off.. I am not trying to compare other PvP games per se, but what makes PvP "fun" is the fact that players are 100% responsible for their production and skill level. They are never not(I know; double negative) in control of their toon. You really can't even judge a player's "skill" with all the CC flying around. I used Street Fighter as an example because I am "skilled" at that game (well in my circle of friends; but was ranked fairly high in the online rankings in the latest version). I knew my toon and others toons and opponents (yes, even online opponents through rankings) sooo well, that I knew if I did what I was suppose to do, I would be "unstoppable". CC is counter intuitive to this type of notion, competitveness, and teamwork, whether a tactical CC or not.

I know I might be dating myself with the whole Street Fighter thing. I been "around the PvP block", and CC is bad design in PvP as a whole. Don't get rid of it, just adjust it. Then talk class balance...


Thanks for keeping it real as well. Good shtuff, here....
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango