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XxLegendaryxX's Avatar

01.07.2013 , 06:46 PM | #34
-Op with 6+ bosses

-A puzzle boss that is dynamic EVERY time you tackle it. In EV people used solvers to do it, in KP people had a set strat for Fabricator, and in EC people almost always went down the sides. In TFB, it feels more like a puzzle for the first few times you do it, but as you do it more and more there is a strategy that does NOT CHANGE. A puzzle boss should have DYNAMIC mechanics that change every time that players tackle it. It would make it a true puzzle.

-Less fights that are reliant on specific classes (NiM Kephess requires good AoE)

-More bosses that are gigantic and otherworldly. In terms of looks, this game needs more epic bosses like Gharj, Soa, TFB, Annihilation Droid XRR-3, and Bonethrasher. In many of the bosses such as J+S and the 2nd part of Vorgath you are fighting tiny enemies. Nothing is wrong, however, with the more star wars themed bossfights such as Dread Guard.