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JP_Legatus
01.06.2013 , 10:51 PM | #3
The math on the base items (no mods enhancements or armorings) is this:
Dark ward: increases shield chance by 15% until the timer or charges expire
WH Shield offhand with no mods: 5% shield chance, 20% absorb, 449 force power
WH Generator offhand with no mods: 649 force power

Tank gear with shield and dark ward (assuming the gear gives you 30% shield and 50% absorb):
45% shield chance x 50% absorb = 22.5% mitigation on average from white damage attacks

DPS gear with shield and dark ward:
20%shield chance x 20% absorb = 4% mitigation on average from white damage attacks

DPS gear with shield and no dark ward:
5% shield chance x 20% absorb = 1% mitigation on average from white damage attacks

I'm inclined to think that with DPS gear, 200 extra force power will increase your force damage way more than the 4% mitigation will reduce white damage, and that you'll also be using force abilities way more than you'll be taking white damage hits (meaning generator would be infinitely better) but it's just a guess.
In tank gear you almost obviously want the shield.
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