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T-Assassin
01.02.2013 , 08:30 PM | #30
Quote: Originally Posted by Gyronamics View Post
IMO Pyro Merc does a bit more than what you did with your vanguard, except at 30m range.

Technically there's a small benefit to being at rocket punch range as a merc pyro but it's not worth being there for in an ops fight.

http://www.torparse.com/a/71081

Also in an ops fight you have someone applying an armour debuff which adds about 8% more damage to the kinetic and energy damage a pyro merc does. An arsenal merc doesn't get a damage increase in an ops like that.
i'm sure you can make that argument. i think i know the class very well, but have my own playstyle which i never claim to be the best, or perfect.

what i have noticed, based on playing VG/AS vs Merc/PT is the mobility, instant casting, and instant CGC proc.

my rotaions are much smoother, i NEVER have to lose DPS when moving (aoe, goo, fire, etc.), and most importantly (to me) i can kite LIKE A BOSS. also, in and outs on bosses.

i've parsed both, using my playstyle and builds, and i find VG/AS to be an all around better option for DPS, at the moment. OPs and FPs.
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -