View Single Post

Ottoattack's Avatar

01.02.2013 , 01:09 AM | #16
My experience in WZs with the sorceress as a sorceress player and watch what others do is as follows:

Sorceress corruption, meh, can heal but not much otherwise. Easy kill.
Sorceress lightning, GL landing a cast.
Sorceress madness, death field is cool, otherwise not much. Easy kill.
Sorceress corruption/lightning hybrid, in PUG game changer. If you know what you are doing, you can turn a misfit team into a big time winner. Well geared marauders, sins and dps juggernauts extremely benefit from barrier (major defense upgrade), back lash (3 seconds on disabled opponents to free attack) and healing.

You wanna play dps sorceress? As it stands right now it is not good. It might improve in future patches, but sorceress dps will never be within 5% range of marauders dps. I think the class need some burst damage in the lighting tree, with much less cast time. Madness needs redesign. Does sorceress really need two ranged dps trees that are very similar?