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JLazarillo's Avatar

12.31.2012 , 04:31 PM | #30
Heroic 4s aren't hard per se, but they're balanced around a team distribution that does not accurately reflect class distribution. Intending for teams to be built 2:1:1 in terms of damage, tank, and heals, and then setting playable trees up in a ratio of 5:1:1 isn't really good balance. Of course, balancing around a trinity is a problem with MMOs in general, though, it seems, and not really with Heroic 4s per se. Some Heroic 4s, for that matter, don't need quite that level of precise distribution, but the problem is, there's no way to tell. This leads to the real problem these missions have:


Have to sit around and wait until you get your golden balance of specs, then travel, sometimes long distances depending on current priorities, to the right spot, do the mission, and then get back to whatever you were doing. This is then combined with the fact that they're not noticeably more rewarding than other missions, and it becomes remarkably clear that unless the stars get perfectly aligned for running one, it's time more efficiently spent just doing one's own missions and moving along.