The *proc relics* do, but that's based upon the assignment of one being a Tech attack and the other being a Force attack according to the relic itself. Damage type is independent of attack type, so it's not even a consideration.
I assume that you mean that if the attack itself was a Force attack, then it will crit based on Force Crit, and if it's a Tech attack it will crit based on Tech Crit? And not that it's actually independent, as that would mean they are based on different crit chances to begin with regardless of your attack type?
I may be wrong here. But my point was more that they've made distinctions between the different types of attacks, so why wouldn't they also make distinctions between bleed, burn and poison as they've done between Force, Tech and Weapon?