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12.28.2012 , 05:08 PM | #7
Quote: Originally Posted by jizerai View Post
It's most likely just an oversight by the developers.
Actually, I'm pretty sure that, from a mechanical standpoint, bleeding (or any form of internal damage) is mechanically identical to burning (or any form of elemental damage). I recall someone doing some analysis nearly a year ago wherein they found that pretty much anything that increased or was affected by elemental damage had the exact same effect upon internal damage and vice versa. "Burning" and "bleeding" are descriptive terms that mean anyone taking internal or elemental DoT damage, regardless of what damage type it is; you could replace all instances of "burning" with "bleeding" or vice versa and it wouldn't make any difference whatsoever.
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