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12.28.2012 , 12:52 PM | #81
Quote: Originally Posted by Aehwe View Post
No thank you. I've spent xx days in SWTOR. I plan on spending xxx days more. By making it an MMO we get the best of every aspect. PvP'ers can PvP. Solo players can solo. Instances, raids. Great story with other classes aswell.

Lets face it, KOTOR 3 would have been a tiny shell of what SWTOR is today and what it will become. A single player game would have a tiny budget compared to SWTOR, thus a ton of features most likely a lot of the voiceover which makes this game unique and awesome would probably have been too costly. Instead Bioware let us, the players, the fans deicide what we would play as in the great Star Wars universe. Without being bound by canon set in stone.

Also what you are suggesting would mean every single player who enjoys SWTOR's Smuggler, Trooper, Bounty Hunter and Imperial Agent class could F*** Off. I personally think that is rude and narrowminded of you. Not everyone wants to play as sith/jedi. In fact a great deal of players don't play as sith/jedi.

Even though SWTOR have lost subscribers, I'm sure they've made tons of cash to make up for the cost of making the game and after F2P launched they've earned tons more. Hell the Cartel Market must be a great cashflow. I know I've spent enough $ there for a good amount of what a monthly sub would cost.
Are you serious? Have you ever played a normal Bioware game? It would still be a fully voiced game, it would simply be one storyline not 8. That one storyline would have much more room to expand based on your choices. There would likely be about 10 or so companions, because they only have the one story to worry about. This was already discussed earlier in the thread.

It being an MMO adds that content like FP's, Ops, and PvP, but in exchange the story has to be thinner and more linear. To make up for the cost and to allow it to work in an MMO frame.