How is it hyperbole? It is a well known fact that less than 1% of all players rush to go through all content as quickly as possible just to be back at endgame level. WoW itself often said statistics along the lines of: Even now, 2 months after Wrath launch, only 20% of all accounts have a level 80 character. And that game was all about being endgame, the actual levelling is nothing near the quality that this game has.
My 1% was pointed at the group of people who focus solely on being max level as quickly as possible, leaving all other things aside, after a level cap raise. This is a very, very small minority. Just because you and your guild/group of friends are (possibly) a part of it, doesn't mean that most people play these games that way.
I can handle all flaws in this game, but stating that a small minority of players will rush through content and that content, therefore, will not be enough is much more 'made up crap' than what you accuse me of.
But yeah, being fully anti (or fully supporting) something beyond all reason is something too much posters on this forum prefer over an honest debate on the facts we do have. Facts like the amount of times it takes to do 45-50, how much time the largest planets with most quests can take, and experience from other, similar, MMO's and how the levelling curve is among players in those. All of those things are points I put forward.
I refer to my non-PVP quote in my sig and bid you farewell sir.
SImply put, we don't know enough to compare RotHC to something like a WoW expansion.
And trying to compare the value of an expansion or content patch based on how long it takes to do the missions / quests and reach level cap is just silly and irrelevant. What will matter is how much total new content is added, how long it keeps us engaged, and how much replay value it delivers.
And just for the record, the last WoW expansion added a new continent with six or seven full zones (zones being similar to planets), a new race with its own starting area, a new class, three raids, two world bosses, multiple daily zones, five dungeons, three existing dungeons updated and given a level cap version, pet battles, player farms, a complete update to the talent system, new class abilities, and two battlegrounds.
When we get the details of what will be included in RotHC, we can then start to compare and see how it stacks up to such an expansion in total content and replay-ability and start making comparisons on the relative value of each (which will obviously still have personal biases in the value weighting of the content that is added).
And by the way, I agree and disagree with your comment about WoW leveling versus SWTOR leveling.
For the story, especially class story, SWTOR is better - mostly due to the voice acting and choice systems.
For replay of alts, especially in the same faction, anything other than class story is very repetitive and much more on rails than WoW (which allows multiple leveling paths that don't require every alt to do the exact same missions over and over).
For the actual combat required to drive your missions to the next part of the story, it is much more boring and grindy in SWTOR, though the boss fights are usually much more interesting.